Pitch Deck


Darkzan Doom by MrBoscheinen Studios

Darkzan Doom pits you against the forces of hell in a battle for humanity's survival. A fast-paced action and combat game inspired by classics like Doom and Metal Slug.

  • The game features a story mode focused directly on action, where the player will enter hell and simply shoot at everything that moves, carving their way to the next stage. 
  • Replayability is ensured with the Arena mode, where players can continuously battle hordes of creatures, each more challenging than the last. 
  • Gameplay is further enhanced with various upgrades and equipment that have a significant impact on gameplay, changing the dynamics of how the player attacks and defends. 
  • The art is entirely unique in pixel style, with stylized effects and palettes ready to captivate the audience's gaze.

The game appeals strongly to casual players seeking quick and light entertainment without worrying about deep storylines or ultra-complex mechanics, as well as to speedrunners and score hunters who aim to become the best and hold titles in the gaming community.

The optimization and requirements of the game make it lightweight and viable for low-end and older computers, attracting attention from players who do not have high financial purchasing power.


The Dev

My name is Vinicius Boscheinen, and I am a graduate in filmmaking and illustration. I have been working as a full-time game developer since 2022 and have released several projects on Steam.

Game design, pixel art, programming, sound design, and writing are all done by me, and I believe I am doing a good job. However, I am always open to learning and improving.

My projects have been receiving pleasant attention lately, which is why I decided to take a step further. Currently, a Discord community makes me believe that I should invest even more actively in creating an active fanbase and captivating new players.

My goal with the community is to create an even stronger bond between developer and player, explaining points of the story, improving gameplay mechanics, and addressing issues as effectively as possible.

Currently, I'm creating a franchise that follows the same timeline and shares a common universe, which attracts my followers even with minor changes in mechanics and themes between projects.

Budget

The Darkzan Doom project is fully completed and playable, requiring no further investment in development. 

My main focus now is on marketing and promoting the game, as I work alone, it has been challenging to balance development with advertising efforts. Therefore, I am seeking support in publishing and spreading awareness of my project to as many potential players as possible.

Files

Darkzan Doom Demo 111 MB
Mar 25, 2024

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